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Afterward, Smarty Pants is arrested and the world's knowledge is recovered.Viacom Digital Studios is creating a game show based on its popular cartoon franchise “SpongeBob SquarePants,” the company announced Monday morning at the 9th annual NewFronts event in New York. This results in The Flesh winning much to Smarty Pants' own grief over losing to an idiot. He jumps at it which accidentally pushes his queen towards Smarty Pants' king. The Flesh sees his knight and he mistakes it as an actual horse. Smarty Pants tells The Flesh to move a piece or else his comrades will be lowered into the blender. The impact also returns The Flesh to his stupid self. It lands on The Flesh's head and removes all of the world's knowledge. Smarty Pants presses the button on a timer which launches a pawn. One hour later, The Flesh appears to be winning as Smarty Pants' king is in great danger. If Smarty Pants wins then he can have the rest of the world's knowledge. The Flesh accepts and proposes a wager: if he wins, he and the rest of the Action League will be set free. Impressed, Smarty Pants challenges him to a civilized game of chess. Doubtful, Smarty Pants asks The Flesh to name the capital of Ohio (which is Columbus). Unconcerned, The Flesh states he would rather impress someone with his new knowledge. Annoyed, The Chief scolds The Flesh for disobeying his instruction to stay at headquarters. Suddenly, The Flesh appears but he is trapped in a cage. He reveals that the world's knowledge is hidden in a place where Smarty Pants will never think to look. Smarty Pants threatens to kill them before activating the blender. They are trapped in a net which is hanging above a blender. Smarty Pants commands his robot to push books off the shelf to land onto the Action League.Įventually, everyone awakens in Smarty Pants' hideout. The loud conversation attracts the attention of Smarty Pants who is standing on top of a bookshelf directly above everyone. The Chief begins to explain his strategy, but his grammar is corrected when he receives a transmission from The Flesh. Everyone, except for The Flesh, arrives at the National Archives. Both sides use radios to stay in contact with each other.
![spongebob smarty pants spongebob smarty pants](http://img.auctiva.com/imgdata/8/3/1/6/5/6/webimg/431062370_o.jpg)
Melt Man, Stinky Diver, Thunder Girl, and The Chief begin the search. The Flesh stays at the league's headquarters. Later, The Chief of the Action League decides to conduct a search for Smarty Pants. The Flesh undergoes an experimental procedure in which the remaining knowledge is transferred from a machine to his brain. Bill decides to hide the remaining knowledge in the least suspecting place: in the brain of the dumb Flesh. The remainder of the world's knowledge is retrieved by the Action League and their colleague, Bill the Lab Guy. Smarty Pants' theft begins when he uses a remote-controlled robot to raid the repository of knowledge. He intends to acquire it by stealing books and CD's. Smarty Pants is a genius with a selfish desire for all of the knowledge in the world.
![spongebob smarty pants spongebob smarty pants](https://i.ytimg.com/vi/uH01rI4GIrI/maxresdefault.jpg)
Smarty Pants is the one of the few villains who nearly destroyed the Action League (the other villain being Hodge Podge). Evil Genius Smarty Pants is a one-shot antagonist in the stop motion show Action League Now! He only appears in the episode A Flesh of Brilliance.